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1993-04-04
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CYCLOTRON
=========
Cyclotron is a one-player version of light cycles, played as a tournament over
20 rounds against a variety of computer opponents.
The game is joystick controlled, the only time you need to use the keyboard is
to enter your name at the beginning of each game. Use the fire button to move
between game screens.
The computer opponents are equipped with either slow or fast bikes, yours is
always dual-speed. Normally you move at the slower speed; hold down the fire
button to move faster.
Each opponent is worth a bounty based on his or her abilities. There is also a
bonus for completing a round in a short time - make the most of these on the
earlier rounds, the chance of scoring a time bonus against multiple opponents
is very slim.
The game ends when you complete round 20, in which case a 5000 point
championship bonus is awarded, or when you hit a wall, when you will earn a
survival bonus based on the number of rounds completed.
I wrote this game because of a couple of things which are wrong with almost
all versions of light cycles. Unlike many PD versions of the game, Cyclotron
actually shows the bikes (they're not brilliant but they are there)! This
version also will not let you turn back on yourself, if you move the joystick
opposite to the direction you are moving you will just keep going straight.
A good joystick is essential for this game, preferably a microswitched one
which doesn't have to move too far before it registers.
CYCLOTRON II
============
CYCLOTRON II is a similar game but now supports four players, each of which
can be human- or computer- controlled. For three or four human players, you'll
need a parallel port adaptor as supplied with commercial games such as
Gauntlet II and DynaBlaster.
When you load the game, the first thing you'll see is the selection screen.
This shows portraits of the selected players and a text display of the
settings. Game settings are changed using the function keys as follows:
F1-F8. The odd keys (eg F1 for player 1) toggle each of the four players
between human and computer. If a player is set to COMPUTER, the appropriate
even key (F2 for player 1) selects the computer player. If the player is set
to HUMAN, the even key will bring up a text cursor for you to edit the name.
Backspace over the existing name, type the new one and press RETURN when
finished.
The computer players are taken from the original CYCLOTRON, and all have the
same stats as in the original game, although I have made some small changes to
the effects of those stats.
Note that the game won't let you set two computer players to the same
character. It WILL let you start a game with all four players under computer
control. This is a good way to see how they react.
Press F9 to select the number of wins required. A round is won by the last
surviving player, and the game will continue round after round until one
player reaches the target number. It is possible for a round to be drawn, if
the last two players crash at the same time. In this case, no wins are
awarded. After each round, a status screen shows how many wins each player
has.
Press F10 to start the game.
The STOS source code for Cyclotron is included in the file RMSOURCE.ZIP in the
folder pub/atari/programming/STOS at ftp.uni-kl.de (if it's not there, try
pub/atari/incoming).
Ross McNaughton
4 Davenport Road
Sidcup
Kent
DA14 4PW
mcnaugra@vax.sbu.ac.uk